Class 7: Working with 3D cameras and how to get the most out of importing 3d tracking data. How color is interpreted depending on the way the footage is presented (linear, logarithmic, floating point.) Creating your own default Nuke start up template. Class 6: Dealing with lesser talked about issues, such as color space in compositing applications. Further detail into the use of bi-cubics and the DisplaceGeo node for correction and enhancement. Reorganizing the background elements for aesthetic purposes. Class 5: Continuing the comp from class 4. Istoriya bolezni po pediatrii pnevmoniya 1.
Discussing bi-cubics on cards for added depth of elements in the scene and correcting lens distortion.Ĭreating the shot's elements with keying and roto, including using non-keyer nodes to produce different mattes. Also, how to create, export and then load in your own gizmos as menu items.Ĭlass 4: General Nuke work flow overview in use with a background replacement. Class 3: Personalization of Nuke by creating custom user menus and tweaking the interface by using Python within the Nuke system files. Tips for texture editing for extending the initial image into a complete texture map. Class 2: Thorough breakdown of creation of all the elements needed for the shot overviewed in class 1.Ĭamera Projection and Scanline Render set up for each texture.
Dissection and extension of the original image to provide the full texture map for the scene. Using.fbx exports from Maya to sync up the camera move in Nuke for the integration of pre-rendered elements. Content Description: Class 1: First steps into using Nuke's UV render mode to create 'splat maps' to project 2D images onto geometry. optimising your file and proxy setup for working with large files and a whole lot more. colour space management of multiple elements. Understanding complex concepts in film compositing. optimising live plates and 3d for better integration. complex object and wore removal using 3d systems and projections - integrating paint and 3d animation to generate set extensions Creating live action Composites with Nuke: - using panoramic projections to create back-plates for composited elements. integrating Multipass composites with 3d sets in Nuke. Topics covered include: Advanced concepts in 3d projections: - using the Scanline renderer to create plate and set extensions. FXPHD - DRK301 - VFX & Indie Films Film Media Maker Tutorial After Effects CC: Complete Course from Novice to Expert (Updated 3/2018) Graphic Tutorial Categories.